Leonardo Fernandes Menezes is an international Concept Artist and Art Director with over half a decade of experience spanning multiple disciplines in the game industry. A seasoned creative professional, he has guided the visual direction and creative strategies for more than 25 projects—from mobile titles to AAA productions—demonstrating his adaptability across a wide spectrum of artistic styles, from realistic to stylized worlds.
Leonardo’s comprehensive understanding of game art production, combined with his passion for collaboration, has placed him at the forefront of interdisciplinary teamwork. His approach emphasizes knowledge sharing and building productive environments that empower artists to explore solutions together. Throughout his career, he has supported and improved production pipelines, facilitated seamless communication among 2D and 3D teams, and consistently met critical deadlines.
Beyond the drawing board, Leonardo has played a pivotal role in establishing and maintaining relationships with clients and external partners, ensuring that each project’s creative vision is fully realized. He has contributed to renowned franchises and titles including Rainbow Six Siege (Ubisoft), The Sims 4 (EA), The Lord of the Rings Online (Standing Stone Games), and Horizon Forbidden West: Burning Shores (Guerrilla Games). Under his direction, teams have delivered high-quality art assets efficiently, often improving operational workflows and achieving significant gains in productivity.
Leonardo’s name has become known among industry peers not only for his artistic expertise but also for his ability to mentor upcoming talent, shape cohesive portfolios, and guide creative decision-making. He brings a data-informed, solution-oriented mindset to concept development, ensuring that each project is visually compelling, market-relevant, and artistically consistent.
Currently serving as Lead Concept Artist at Globant, Leonardo Fernandes Menezes continues to influence the industry through his strong leadership, commitment to creative excellence, and enduring enthusiasm for interactive art.
- Establishes art direction for incoming projects;
- Oversees deliverables and quality control;
- Improved timely delivery of assets, collaborating with cross-functional teams to optimize processes, resulting in a 15% reduction in operational costs and a 20% increase in overall efficiency;
- Supports business partnerships, maintaining relationships with external partners and ensuring to bring the client’s vision to the projects;
- Responsible for curating the Company's Portfolio.
- Led a team of 20+ artists
- Maintained product vision for the development of concepts and production of material with a focus on art quality and design solutions;
- Contributed with project managers for setting artist's tasks and goals for projects;
- Provided estimation of work for 2D and 3D Art production pipelines;
- Resolved art-related issues on projects through feedback and finalizing art assets;
- Point of contact with clients for art-related alignments;
- Kept all project’s art documentation up-to-date.
- Participated in 3 full-dev Roblox projects developing stylized concept art for Characters, Environments and Props;
- Designed realistic Concept Art for Outfits, Armor and Weapons packs for a fantasy game;
- Created realistic concept art for fantasy MMORPG and modern buildings for a Racing game;
- Created concepts and illustrations for packs of thematic vehicle skins;
- Created Illustrations for 50+ in-game assets and promotional art;
- Assisted Lead Artists and Project Managers in creating comprehensive documentation for projects.
Teaching Digital Painting using Adobe Photoshop